![]() ![]() Like seriously, has anyone escaped an Uro and not already felt like they’ve stabilized? I really hope I’m wrong on this one, as the card’s really sweet, but so far I’m not sold on it in Simic Ramp in Standard. ![]() Maybe it’s due to all the Embercleave decks in the current metagame, but I just don’t want to rely on such an effect in the early-game, especially when the payoff in the later turns isn’t actually swinging games. To me, it’s just more Growth Spirals in the deck, and while that sounds great in theory, I’ve found it frustrating in practice. In fact, I’m a little timid just saying this in my article today as the entire world seems to be obsessed with the card. I’ve not really been that impressed with Uro in these Simic Ramp decks, and I’m not really sure why. This is absolutely something we need to be looking into, as it’s such a clean interaction the deck could have. Thassa, Deep-Dwelling might be the perfect card to justify playing Gilded Goose again, as it’s something you can ramp into without losing the Food token. It’s really difficult to play a Simic Ramp deck without access to Turn 3 Nissa, Who Shakes the World, but the Turn 1 options just aren’t what they used to be. Just seeing Gilded Goose in Madonai’s list blew my mind a little. I’m actually quite fond of the minimalist split on these two cards, even though at times they seem almost too broken to exist. Of course this is great in specific matchups or certain situations, but more often than not it will be too clunky, as you don’t want that many of these effects against Embercleave strategies. One thing I will say is that your top-end for this deck should not just be a million copies of Agent of Treachery to go with your Thassa, Deep-Dwellings. It’s really difficult to know what your ramp end-game should be this early in a format, and most likely won’t be decided upon until things settle down. Honestly, I don’t have that answer yet because both can be great and also feel like win-mores. Agent of Treachery alongside Thassa, Deep-Dwelling is quite the nifty combo, but at the same time the combo of Finale of Devastation and End-Raze Forerunners is clean and effective. The question that’s on every Simic Ramp player’s mind is whether to yoink or oink. ![]()
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